Showing posts with label Hollow Knight. Show all posts
Showing posts with label Hollow Knight. Show all posts

4/25/19

HollowKnight: “Nail master Oro and the delicate flower”

Master Oro… whom I first found intimidating. Obviously he has his own problem that torments him all the time. What happened between three brothers, I can only guess. He doesn’t act kind, but he’s not unkind, either.

4/16/19

Do I stink? Yes!

Don't you just love the way Hollow Knight is so perfectly finished in such incredible detail?

The game play itself, fascinating world, profound story, attractive characters, rich music etc. They go without saying, as they are quite noticeable.

4/10/19

Cheap’s Exodus from Crystal Peak

Isn’t the lantern’s way too expensive? 1800 geo when I work hard to afford a compass of 200 geo? So I tried to see if I can survive the Crystal Peak without the torch. The result? As seen in the comic below, disaster.

4/9/19

An excuse to play Hollow Knight endlessly

I don’t even remember how many times I’ve played Hollow Knight. As I stopped counting after 10. You may ask why I’m not bored playing the same title again and again and again. It’s simple. Because every time I play it, something’s different. Because I’m not a good player and am still improving.

3/17/19

Hollow Knight White Palace Final Area Map

White Palace sure is tough. What makes it even tougher is its lack of the map. Our Cornifer doesn’t seem to hack into the king’s dream after all, although he beat me beyond the black barrier in the Fog Canyon.

I desperately searched the net to find the maps of the sub area 1 and 2, with the levers to activate the elevator to the Final Area. Unfortunately no map for the very final area, which is tougher and larger than those two areas.

I managed to make it trough the palace after all but not without tears. The palace sure is tough enough to deter timid players from “The True End,” which I find great and with many people reach there.

So I decided to draw the missing map of the Final Area, hoping to help fellow Knights survive the Saw-blade palace. Good luck and hope it helps!

First, here’s the whole picture. Notice how vast the last area alone is. I decided to draw this map partly because I wanted to see how each zone come into one piece.



White palace as a whole. You need to hit two levers, one each at the end of the areas 1 and 2, to activate the lift up to the Final Area.


Zone 1


Zone 2

Zone 3


The “right point”to start at M above. Check how your horn sit on the wall behind. But don’t get too nervous. You don’t have to be that exact.

Zone 4

Super dash all the way to the left and you beat the White Palace. Congrats!

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