A carefully designed game is a game that makes you feel you're good even when you suck. And God of War is just that.
Master Oro… whom I first found intimidating. Obviously he has his own problem that torments him all the time. What happened between three brothers, I can only guess. He doesn’t act kind, but he’s not unkind, either.
When we first met, Trico’s eyes were glowing pink. When I pulled out a spear on his thigh, I was kicked to the stone wall. I fainted. The title reads he’s a man-eater. He may not try to eat me after he owes me, but I was still scared thinking I might witness his bloody meal. When bumped into him in a dark corridor, the big beast scared me.
Don't you just love the way Hollow Knight is so perfectly finished in such incredible detail?
Isn’t the lantern’s way too expensive? 1800 geo when I work hard to afford a compass of 200 geo? So I tried to see if I can survive the Crystal Peak without the torch. The result? As seen in the comic below, disaster.
Well, I’ve played countless games so far in my life with more to come. But of all games coming and going, one always stand still as my place to live: Portal Knights, that’s the only game where I live. I literally live there, as I built my home there, and cozy home it is. If I ever move, that must be the time when I move to Portal Knights 2.
I don’t even remember how many times I’ve played Hollow Knight. As I stopped counting after 10. You may ask why I’m not bored playing the same title again and again and again. It’s simple. Because every time I play it, something’s different. Because I’m not a good player and am still improving.